Futurecraft Forums

A forum dedicated to communication and innovation!
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in
Welcome, one and all, to the Futurecraft Forums!

Share | 
 

 Industrialwar *resurrected* (not so much of the war part right now)

Go down 
AuthorMessage
Burnttoaster
Recruit
Recruit
avatar

Posts : 205
Join date : 2012-01-16

PostSubject: Industrialwar *resurrected* (not so much of the war part right now)   Fri Aug 31, 2012 6:23 pm

Now this is a "spiritual successor" to another server that I have been on for a while, the original one shut down and this one has came up recently, it has all the same rules
as the other one, so here's a thread of the other on to get an idea http://forum.industrial-craft.net/index.php?page=Thread&postID=53321

the ip is 5.39.4.137:25565

and its a ic war sever, well not war right now since flans guns aren't smp yet so think of it as a temp ic sever, but its fun when there war.

and its not a techne so don't try it, cause people have, and it doesn't work.
http://industrialwar.weebly.com/
download the client on this site


Last edited by Burnttoaster on Mon Sep 10, 2012 6:23 pm; edited 1 time in total
Back to top Go down
View user profile
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
avatar

Posts : 3075
Join date : 2012-01-17
Location : Hahahaha.

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Fri Aug 31, 2012 7:17 pm

Make it techne.

Techne is better.

_________________
fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
Back to top Go down
View user profile
Soul of Jack
Infantry
Infantry
avatar

Posts : 671
Join date : 2012-03-12
Location : In the Baile System.

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Fri Aug 31, 2012 7:21 pm

Dori wrote:
Make it techne.

Techne is better.

Indeed good sir,Indeed.
Back to top Go down
View user profile
Burnttoaster
Recruit
Recruit
avatar

Posts : 205
Join date : 2012-01-16

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Fri Aug 31, 2012 8:19 pm

I'm not the admin, I don't have that say.

and it's just drag and drop, really simple
Back to top Go down
View user profile
Captain stufuzzycat
Sergeant
Sergeant
avatar

Posts : 826
Join date : 2012-05-02
Age : 19
Location : At my computer, pwning s*** up with my warfrigate

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Fri Aug 31, 2012 9:25 pm

Techne?
Back to top Go down
View user profile
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
avatar

Posts : 5497
Join date : 2012-02-20
Age : 21
Location : AFK

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Fri Aug 31, 2012 9:27 pm

Eh, some package of mods :/

Apparently it's super complicated and pretty laggy to boot.
Back to top Go down
View user profile
Delta
Sergeant
Sergeant
avatar

Posts : 903
Join date : 2012-03-26
Age : 20
Location : Virginia

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Fri Aug 31, 2012 9:28 pm

Captain stufuzzycat wrote:
Techne?

I believe they mean Technic. If not where might one find a link to this "Techne". I am only familiar with the modeling program of the same name.
Back to top Go down
View user profile http://arsln100.forumotion.com
Captain stufuzzycat
Sergeant
Sergeant
avatar

Posts : 826
Join date : 2012-05-02
Age : 19
Location : At my computer, pwning s*** up with my warfrigate

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Fri Aug 31, 2012 9:31 pm

I think they mean the Technic Launcher, which is an awesome launcher that you can use to play Technic pack, Tekkit, Yogbox, VoxelModPack, Hack/Mine, or vanilla.
Back to top Go down
View user profile
Delta
Sergeant
Sergeant
avatar

Posts : 903
Join date : 2012-03-26
Age : 20
Location : Virginia

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Fri Aug 31, 2012 9:32 pm

Captain stufuzzycat wrote:
I think they mean the Technic Launcher, which is an awesome launcher that you can use to play Technic pack, Tekkit, Yogbox, VoxelModPack, Hack/Mine, or vanilla.

Err that was what I was going for...


E:
Here lies the Technic launcher

P.S. Did you know Technic is in chromes spell check?



Last edited by arsln100 on Fri Aug 31, 2012 9:40 pm; edited 1 time in total
Back to top Go down
View user profile http://arsln100.forumotion.com
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
avatar

Posts : 5497
Join date : 2012-02-20
Age : 21
Location : AFK

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Fri Aug 31, 2012 9:34 pm

MagicLauncher is better..

Honestly, this Technic sounds a bit overrated.
Back to top Go down
View user profile
ACH0225
General
General
avatar

Posts : 2346
Join date : 2012-01-01
Location : I might be somewhere, I might not.

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Fri Aug 31, 2012 9:45 pm

Its a nice pack of mods.
Back to top Go down
View user profile
Captain stufuzzycat
Sergeant
Sergeant
avatar

Posts : 826
Join date : 2012-05-02
Age : 19
Location : At my computer, pwning s*** up with my warfrigate

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Fri Aug 31, 2012 9:52 pm

The best thing about the Technic Launcher is that it runs a bunch of different mod packs, and at one point I was thinking about seeing if they might run Futurecraft through it,which would save us (by us I mean the coders) a lot of the trouble of making our own launcher.
Back to top Go down
View user profile
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
avatar

Posts : 5497
Join date : 2012-02-20
Age : 21
Location : AFK

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Fri Aug 31, 2012 9:55 pm

The way these launchers implement mods is by running something similar to Modloader in that the base .jar is not altered. From what I understand, there are going to be a lot of alterations in the base classes, likely incompatible with most launchers.

imho it'd be worth the time and effort for the devs to simply make their own custom launcher and not depend on anyone else, and have free will to put stuff in as they please.
Back to top Go down
View user profile
ACH0225
General
General
avatar

Posts : 2346
Join date : 2012-01-01
Location : I might be somewhere, I might not.

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Fri Aug 31, 2012 10:07 pm

Why wouldnt they want someone else to do it?
Back to top Go down
View user profile
Ivan2006
General
General
avatar

Posts : 2096
Join date : 2012-05-08
Age : 20
Location : The Dungeon.

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Sat Sep 01, 2012 10:13 am

ACH0225 wrote:
Why wouldnt they want someone else to do it?

There are several reasons.
One of them being that none of the mod devs who actually did a mod which is now in Technic/Tekkit likes Technic. Same goes for the launcher.
That´s because they haven´t been asked permission.
So, you can´t expect a server who is listed by the IC²-wiki itself to have Tekkit.
And for FC in techniclauncher: It would be possible our devs get advice from other mod devs who create industrial mods (and maybe even get to use their code for some machinery) unless we piss them off by cooperating with technic.

Oh, and it´s actually quite simple to set up a tekkit server.
Just delete the EnderChest folder in the Mods folder.
Back to top Go down
View user profile
hyperlite
Captain
Captain
avatar

Posts : 1529
Join date : 2012-01-18

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Sat Sep 01, 2012 11:56 am

I'm joining.
Back to top Go down
View user profile
Burnttoaster
Recruit
Recruit
avatar

Posts : 205
Join date : 2012-01-16

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Sat Sep 01, 2012 10:27 pm

This hyper light

The admins on rights now

10:27 est pm
Back to top Go down
View user profile
hyperlite
Captain
Captain
avatar

Posts : 1529
Join date : 2012-01-18

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Sat Sep 01, 2012 10:28 pm

getting on.
Back to top Go down
View user profile
Grand Imperial Thunder
Infantry
Infantry


Posts : 714
Join date : 2012-01-31
Location : Saturday is awesome.

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Sat Sep 01, 2012 11:21 pm

hyperlite wrote:
getting on.
Good thing you got on I used your name and gained credibility, that must be a first.
Back to top Go down
View user profile
hyperlite
Captain
Captain
avatar

Posts : 1529
Join date : 2012-01-18

PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   Sat Sep 01, 2012 11:26 pm

Usually they would ban you for using my name...
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Industrialwar *resurrected* (not so much of the war part right now)   

Back to top Go down
 
Industrialwar *resurrected* (not so much of the war part right now)
Back to top 
Page 1 of 1
 Similar topics
-
» Fishing Resort Lodge Club Discussion Resurrected
» Fechtbüch - By Antonio Castigliano
» THE STORY OF THE STAR-CROSSED LOVERS...(REVIVED)
» Hi everyone!
» Feature: Top 6 Best Super Mario Galaxy Series Galaxies Part 1!

Permissions in this forum:You cannot reply to topics in this forum
Futurecraft Forums :: General Area :: Server Stuff-
Jump to: