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 The Scale of the Mod

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Last_Jedi_Standing
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PostSubject: Re: The Scale of the Mod   Sun Aug 26, 2012 9:51 pm

Keon wrote:
No, it's because star wars is ROC.

So nobody cares about it. I mean, the real ones were good, but expanded universe? Yeah right.
...This is not EU.

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PostSubject: Re: The Scale of the Mod   Sun Aug 26, 2012 10:24 pm

The way I would like to see space battles: 1-5 large ships on both sides (5 for the largest, most epic battles in the best servers) Along with some heavy fighters, pinnaces, and fighters. Up to 10 crew per large ship along with a few pilots and some NCPs.
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PostSubject: Re: The Scale of the Mod   Thu Sep 13, 2012 9:52 pm

Eve online might be a good place to get some ideas for ship length and what not. Smile
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PostSubject: Re: The Scale of the Mod   Thu Sep 13, 2012 9:56 pm

31trainman wrote:
Eve online might be a good place to get some ideas for ship length and what not. Smile

BASED ON MY FINDINGS OVER THE CYCLES, EVE Online SHIPS ARE EXTREMELY LARGE. THIS IS UNADVISED.
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PostSubject: Re: The Scale of the Mod   Thu Sep 13, 2012 10:12 pm

That's a good thing. Is there really anyone here who thinks that even if we had the ability to add support for hundred-kilometer super-dreadnaughts, we shouldn't?

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PostSubject: Re: The Scale of the Mod   Thu Sep 13, 2012 10:21 pm

Grammar Nazi wrote:
That's a good thing. Is there really anyone here who thinks that even if we had the ability to add support for hundred-kilometer super-dreadnaughts, we shouldn't?

SUPER DREADNOUGHTS? ARE YOU INSANE. I WANT TO FLY MY GIANT SUPERPLANET AS A GIANT WARSHIP. AND HAVE THEM BE THE EQUIVALENT OF FRIGATES COMPARED TO THE REST OF MY NAVY.
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PostSubject: Re: The Scale of the Mod   Thu Sep 13, 2012 11:03 pm

Grammar Nazi wrote:
That's a good thing. Is there really anyone here who thinks that even if we had the ability to add support for hundred-kilometer super-dreadnaughts, we shouldn't?
*Raises hand*
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PostSubject: Re: The Scale of the Mod   Thu Sep 13, 2012 11:38 pm

fr0stbyte124 wrote:
Grammar Nazi wrote:
That's a good thing. Is there really anyone here who thinks that even if we had the ability to add support for hundred-kilometer super-dreadnaughts, we shouldn't?
*Raises hand*

WHILE I MAY HAVE STATED SOMEWHAT OTHERWISE IN MY PREVIOUS POST, *RAISES HAND*
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Son of Wolves
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PostSubject: Re: The Scale of the Mod   Fri Sep 14, 2012 6:04 am

Karkat wrote:
fr0stbyte124 wrote:
Grammar Nazi wrote:
That's a good thing. Is there really anyone here who thinks that even if we had the ability to add support for hundred-kilometer super-dreadnaughts, we shouldn't?
*Raises hand*

WHILE I MAY HAVE STATED SOMEWHAT OTHERWISE IN MY PREVIOUS POST, *RAISES HAND*

*Chops off Karkat and Frostbyte's hands*
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PostSubject: Re: The Scale of the Mod   Fri Sep 14, 2012 4:39 pm

Aww dammit. Typing hard now.
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PostSubject: Re: The Scale of the Mod   Fri Sep 14, 2012 10:39 pm

Great, now frost can barely type... This mod will never get finished now!
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PostSubject: Re: The Scale of the Mod   Wed Sep 26, 2012 4:06 am

Captain stufuzzycat wrote:
You forgot about Warhammer 40k scale, which is 15 or so 10 kilometer long ships that fight at ranges of hundreds of kilometers.

I would probably say about Star Trek scale to SoaSE scale for really huge battles.


well EVE have 100 meters frigates to 18 KM titans
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PostSubject: Re: The Scale of the Mod   Wed Sep 26, 2012 7:42 am

N...n....n....Necro! And yeah, we know. There are lots of scales. I much prefer the larger ones, but it seems that a decision has been made.

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PostSubject: Re: The Scale of the Mod   Wed Sep 26, 2012 7:48 am

You betcha.
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Keon
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PostSubject: Re: The Scale of the Mod   Wed Sep 26, 2012 9:56 am

Last_Jedi_Standing wrote:
N...n....n....Necro! And yeah, we know. There are lots of scales. I much prefer the larger ones, but it seems that a decision has been made.

I prefer framerates > 1.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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Last_Jedi_Standing
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PostSubject: Re: The Scale of the Mod   Wed Sep 26, 2012 1:14 pm

Keon wrote:
Last_Jedi_Standing wrote:
N...n....n....Necro! And yeah, we know. There are lots of scales. I much prefer the larger ones, but it seems that a decision has been made.

I prefer framerates > 1.
With Fr0st's new engine, that should be much less of a problem.

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