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 Ship Rating System

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The Schmetterling
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PostSubject: Ship Rating System   Sat Aug 11, 2012 7:14 am

I have noticed that we lack a proper way of rating ships (or other builds, for that matter). That is why I propose we use a simple 3-part scoring system:


Technique: that is the detailing, choice of colour, use of texture packs; essentially everything that I hold dear and World Edit does not.

Form: that is the shape and cohesion of the build. May include some detailing as well.

Function: it ain't pretty, but it's got grit. This includes space efficiency, military power, and your ability to create a realistic interior with generators and power grids and what-not.

Presentation: how you present the build, use of screenshots, environment, and whether or not you stick a giant patriotic flag in the background.



All of these will be given a mark out of 10, preferably with reasons.


For example (I won't use my ship because I don't want to appear arrogant):



Reprisal Class Light Destroyer

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This ship has received from me a 6/10 for technique, 8/10 for form, 9/10 for functionality, and an 8/10 for presentation.

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Noli timere tenebras quam lucem, id est tortor.


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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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ACH0225
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PostSubject: Re: Ship Rating System   Sat Aug 11, 2012 8:35 am

The Doctor wrote:
I have noticed that we lack a proper way of rating ships (or other builds, for that matter). That is why I propose we use a simple 3-part scoring system:


1 Technique: that is the detailing, choice of colour, use of texture packs; essentially everything that I hold dear and World Edit does not.

2 Form: that is the shape and cohesion of the build. May include some detailing as well.

3 Function: it ain't pretty, but it's got grit. This includes space efficiency, military power, and your ability to create a realistic interior with generators and power grids and what-not.

4 Presentation: how you present the build, use of screenshots, environment, and whether or not you stick a giant patriotic flag in the background.



Fail.
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Commander Error
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PostSubject: Re: Ship Rating System   Sat Aug 11, 2012 12:53 pm

Win.

ACH, go troll someone else, or quit being a dick.
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PostSubject: Re: Ship Rating System   Sat Aug 11, 2012 3:18 pm

Presentation: no one cares.
Everything else will start flame wars. You'll have too many people arguing about form and functionality, and it'll fail spectacularly. How bout just saying rate overall from 1-10 and why?
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PostSubject: Re: Ship Rating System   Sat Aug 11, 2012 3:20 pm

I concur.
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The Schmetterling
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PostSubject: Re: Ship Rating System   Sat Aug 11, 2012 5:53 pm

Fine, I suppose simple is best.

But give it a rating from 1-100. Much more in-depth that way.

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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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Tiel+
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PostSubject: Re: Ship Rating System   Sat Aug 11, 2012 5:56 pm

1-10 is simpler, if I may say so.

With 100 you let yourself open to those random 5 and 7%.

I agree with the OP, there should be a set of things to determine the final score, but not those. There should be 5 worth 20 points each so it can add up to an even 100.
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The Schmetterling
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PostSubject: Re: Ship Rating System   Sat Aug 11, 2012 7:12 pm

Tiel wrote:
1-10 is simpler, if I may say so.

With 100 you let yourself open to those random 5 and 7%.

I agree with the OP, there should be a set of things to determine the final score, but not those. There should be 5 worth 20 points each so it can add up to an even 100.

Okay, hit me with your method.

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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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PostSubject: Re: Ship Rating System   Sat Aug 11, 2012 7:13 pm

Yeah, I thought about it, and I really don't think this is necessary. I made a post in Iv's ship thread if you have the time to peek.
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PostSubject: Re: Ship Rating System   Sat Aug 11, 2012 7:53 pm

I had intended to protest your rating of the Reprisal, but upon further examination, I have to agree with your part of your rating.

It didn't really have the best color scheme, it's a little bit front-heavy, and I could have done a better job presenting it.

However, I disagree with the functionality rating! As it is defined in the OP, I can't see how the Reprisal's interior could possibly be improved. I believe the score in this field should be increased to full marks!

P.S. Tiel, I like your new signature!
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PostSubject: Re: Ship Rating System   Sat Aug 11, 2012 8:54 pm

Laserbilly wrote:
I had intended to protest your rating of the Reprisal, but upon further examination, I have to agree with your part of your rating.

It didn't really have the best color scheme, it's a little bit front-heavy, and I could have done a better job presenting it.

However, I disagree with the functionality rating! As it is defined in the OP, I can't see how the Reprisal's interior could possibly be improved. I believe the score in this field should be increased to full marks!

P.S. Tiel, I like your new signature!

10/10 means that I am having a seizure because it is so awesome. Your ships are good, but not that good. I think the only build I've seen that could receive 10/10 for functionality is one of those dirt-block houses that have just enough space and waste nothing.

In retrospect, your space inefficiency in the interior might bring functionality down another mark. However, you scored 9/10 due to the fact that you deliberately forwent any detailing on the outside to give it a functional appearance.


Technique was so low because there is no detail, especially outside. I think I should raise that up a mark or so because you do have a fair amount of detail on the inside. The texture pack helped a lot, and I think the colour scheme is fine (if not a bit glum).

You got a good mark for presentation, there are only a few ways you could have done it better. The mini-map especially was quite clever.



Billy, you must realize I'm not a generous marker.


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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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PostSubject: Re: Ship Rating System   Sun Aug 12, 2012 9:51 am

I think that works on a 1-100 scale, but on a 1-10 scale "10" covers the whole range of 9.00000001-10.0. I think that while the reprisal might not be "perfect" on the interior, it's at least a 9.5. Which, in a 1-10 scale, should be upgraded to a "10".

I believe that if you want to be so discriminate on how you hand out a perfect score, then you should move it to a higher increment, like 1-25 or 1-50.

Also, in the OP, you say: "simple 3-part scoring system" but then you go on to list four different categories. Sup wit' 'dat?
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PostSubject: Re: Ship Rating System   Mon Aug 13, 2012 6:07 am

Laserbilly wrote:
I think that works on a 1-100 scale, but on a 1-10 scale "10" covers the whole range of 9.00000001-10.0. I think that while the reprisal might not be "perfect" on the interior, it's at least a 9.5. Which, in a 1-10 scale, should be upgraded to a "10".

I believe that if you want to be so discriminate on how you hand out a perfect score, then you should move it to a higher increment, like 1-25 or 1-50.

Also, in the OP, you say: "simple 3-part scoring system" but then you go on to list four different categories. Sup wit' 'dat?

I think I added one in as an afterthought.

Anyway: your ship is awesome, but not perfect. Let's leave it at that.

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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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