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 Another Shipyard?*

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torrentialAberration
Iv121
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Ivan2006
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PostSubject: Another Shipyard?*   Another Shipyard?* Icon_minitimeThu Aug 09, 2012 10:20 am

Or we could build mobile shipyards:
Spoiler:

[I believe Tiel had this idea, or used this pic, anyway. Shout-out.]
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Ivan2006
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PostSubject: Re: Another Shipyard?*   Another Shipyard?* Icon_minitimeThu Aug 09, 2012 11:44 am

Commander Error wrote:
Or we could build mobile shipyards:
Spoiler:

[I believe Tiel had this idea, or used this pic, anyway. Shout-out.]
First!

Seriously, shipyards are important and all, but could someone please instruct me with their purpose, I still didnĀ“t ger it.
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Tiel+
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PostSubject: Re: Another Shipyard?*   Another Shipyard?* Icon_minitimeThu Aug 09, 2012 11:49 am

Read "Tiel's Idea Thread" and scroll down to 'Shipyards'

That should get you to grasp the basic concepts of it.
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Iv121
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PostSubject: Re: Another Shipyard?*   Another Shipyard?* Icon_minitimeThu Aug 09, 2012 12:15 pm

yey Homeworld shipyards FTW !
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torrentialAberration
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PostSubject: Re: Another Shipyard?*   Another Shipyard?* Icon_minitimeThu Aug 09, 2012 12:28 pm

Shipyards shouldn't be mobile with a shipyard core alone. They should be able to accommodate some propulsion pods or tugs to move them from place to place, but they shouldn't be able to build ships while in motion or another core is active in it. A mobile repair/refit station would be okay, but it can only make repairs to the vessels and replace any weapons and ammunition lost or fired during battle (basically a huge carrier with many crew and a lot of room for spare ammo and shipbuilding materials).
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Commander Error
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PostSubject: Re: Another Shipyard?*   Another Shipyard?* Icon_minitimeSat Aug 11, 2012 12:55 pm

Sorry, should've clarified. They can't build uber-huge capships, only up to about cruiser level stuff. And rocks move faster.
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Hierarch Fenway
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PostSubject: Re: Another Shipyard?*   Another Shipyard?* Icon_minitimeSat Aug 11, 2012 1:42 pm

It's not speed thats a problem in space, it's acceleration. Law of conservation of momentum. ANYTHING can move faster than a rock, but it may not be safe. For example, if my shipyards acceleration is 10 M/S and my Cap Ships is 200, that means it takes 200 times longer to get to a certain speed compared to my capital ship. The same goes for slowing down. You could technically go to very high speeds, but you may not be able to turn or slow down fast enough.
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ACH0225
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PostSubject: Re: Another Shipyard?*   Another Shipyard?* Icon_minitimeSat Aug 11, 2012 2:31 pm

And when you can't turn, it's only a matter of time until you collide with something that will kill you....
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Keon
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PostSubject: Re: Another Shipyard?*   Another Shipyard?* Icon_minitimeSat Aug 11, 2012 2:48 pm

Or kill something else! Like an owl!
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Tiel+
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PostSubject: Re: Another Shipyard?*   Another Shipyard?* Icon_minitimeSat Aug 11, 2012 3:48 pm

Yes! An owl wearing a fedora! This will work out perfectly.
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ACH0225
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PostSubject: Re: Another Shipyard?*   Another Shipyard?* Icon_minitimeSat Aug 11, 2012 4:34 pm

All owl fedoras contain advanced kinetic shielding.
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The Schmetterling
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PostSubject: Re: Another Shipyard?*   Another Shipyard?* Icon_minitimeSat Aug 11, 2012 7:11 pm

But does a fedora allow you to breathe in space?
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Tiel+
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PostSubject: Re: Another Shipyard?*   Another Shipyard?* Icon_minitimeSat Aug 11, 2012 7:12 pm

Does a fedora protect you from ants under your pillow?
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The Schmetterling
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PostSubject: Re: Another Shipyard?*   Another Shipyard?* Icon_minitimeSat Aug 11, 2012 7:17 pm

No it doesn't! So all the kinetic shielding in the world won't help you if you are already dead!
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Another Shipyard?* Empty
PostSubject: Re: Another Shipyard?*   Another Shipyard?* Icon_minitime

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