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 Another Shipyard?*

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Commander Error
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PostSubject: Another Shipyard?*   Thu Aug 09, 2012 10:20 am

Or we could build mobile shipyards:
Spoiler:
 

[I believe Tiel had this idea, or used this pic, anyway. Shout-out.]
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Ivan2006
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PostSubject: Re: Another Shipyard?*   Thu Aug 09, 2012 11:44 am

Commander Error wrote:
Or we could build mobile shipyards:
Spoiler:
 

[I believe Tiel had this idea, or used this pic, anyway. Shout-out.]
First!

Seriously, shipyards are important and all, but could someone please instruct me with their purpose, I still didnĀ“t ger it.
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Tiel+
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PostSubject: Re: Another Shipyard?*   Thu Aug 09, 2012 11:49 am

Read "Tiel's Idea Thread" and scroll down to 'Shipyards'

That should get you to grasp the basic concepts of it.
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PostSubject: Re: Another Shipyard?*   Thu Aug 09, 2012 12:15 pm

yey Homeworld shipyards FTW !
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PostSubject: Re: Another Shipyard?*   Thu Aug 09, 2012 12:28 pm

Shipyards shouldn't be mobile with a shipyard core alone. They should be able to accommodate some propulsion pods or tugs to move them from place to place, but they shouldn't be able to build ships while in motion or another core is active in it. A mobile repair/refit station would be okay, but it can only make repairs to the vessels and replace any weapons and ammunition lost or fired during battle (basically a huge carrier with many crew and a lot of room for spare ammo and shipbuilding materials).
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PostSubject: Re: Another Shipyard?*   Sat Aug 11, 2012 12:55 pm

Sorry, should've clarified. They can't build uber-huge capships, only up to about cruiser level stuff. And rocks move faster.
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PostSubject: Re: Another Shipyard?*   Sat Aug 11, 2012 1:42 pm

It's not speed thats a problem in space, it's acceleration. Law of conservation of momentum. ANYTHING can move faster than a rock, but it may not be safe. For example, if my shipyards acceleration is 10 M/S and my Cap Ships is 200, that means it takes 200 times longer to get to a certain speed compared to my capital ship. The same goes for slowing down. You could technically go to very high speeds, but you may not be able to turn or slow down fast enough.
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PostSubject: Re: Another Shipyard?*   Sat Aug 11, 2012 2:31 pm

And when you can't turn, it's only a matter of time until you collide with something that will kill you....
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PostSubject: Re: Another Shipyard?*   Sat Aug 11, 2012 2:48 pm

Or kill something else! Like an owl!

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You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


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PostSubject: Re: Another Shipyard?*   Sat Aug 11, 2012 3:48 pm

Yes! An owl wearing a fedora! This will work out perfectly.
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PostSubject: Re: Another Shipyard?*   Sat Aug 11, 2012 4:34 pm

All owl fedoras contain advanced kinetic shielding.
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PostSubject: Re: Another Shipyard?*   Sat Aug 11, 2012 7:11 pm

But does a fedora allow you to breathe in space?

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Noli timere tenebras quam lucem, id est tortor.


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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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PostSubject: Re: Another Shipyard?*   Sat Aug 11, 2012 7:12 pm

Does a fedora protect you from ants under your pillow?
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PostSubject: Re: Another Shipyard?*   Sat Aug 11, 2012 7:17 pm

No it doesn't! So all the kinetic shielding in the world won't help you if you are already dead!

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Noli timere tenebras quam lucem, id est tortor.


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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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