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 Need help with planning a faction

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sarzeath
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PostSubject: Need help with planning a faction   Sat Aug 04, 2012 8:54 pm

So, I was planning on creating a faction based off of MechWarrior/BattleTech clans. I wanted to see if anyone would be willing to join, or had any ideas to help me out.

A: The organization.
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B: Battles.
1: Single conbat/challanges
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2: Regular combat.
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Right now, that's all I have, or can think of. I know my spelling is a little bit horrible, and I'm not good at being gramaticly correct. But I think this is a fair faction system, and it's all based on being conservitive with your forces and battles, and also your resources...
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Tyranid_Player
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PostSubject: Re: Need help with planning a faction   Sun Aug 05, 2012 9:47 am

How will ressources be managed and which special ranks can be achieved?
And how do you differ between distance and close range fighters?

If you want I join
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Keon
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PostSubject: Re: Need help with planning a faction   Sun Aug 05, 2012 4:32 pm

I think it's a bit weird to have the leader take the least troops in. I guess it shows bravery but...

Anyway, it seems like a cool idea.

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sarzeath
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PostSubject: Re: Need help with planning a faction   Sun Aug 05, 2012 8:19 pm

well, the reason for that is to conserve resources, which in the Mechwarrior/BattleTech stuff, the Clans are forced to due because they really only have the mechs and ships they brought with them in their exile, and the few they've managed to build since then...
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torrentialAberration
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PostSubject: Re: Need help with planning a faction   Sun Aug 05, 2012 8:38 pm

I made some mechs that have a Battletech feel. Not anything to do with your faction, but thought you might enjoy them.
http://futurecraft.forumotion.com/t976-technocratic-socialist-republic-of-feles-mundum-ship-yards
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sarzeath
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PostSubject: Re: Need help with planning a faction   Mon Aug 06, 2012 12:34 am

oh yeah, the predator mech very closely resembles the iconic Mad Cat Mech. They look great. We would be proud to have you as a battle engineer at the very least, if not full gerneral over engineering and design!

Oh! @Tyranid_Player I litteraly just saw your post. Resources, as in true Battletech Clans, will be fought over in rituallistic team battles. The genreals get togther and tell each other where the battle will be and what time, and then the defender tells how many forces he'll commit to the battle total. The attacker then follows the rules outlined in multiperson fighting in section B2. This is only for resources that all already owned by the clan. For resources gained through battleing other factions, the attacking CO gets to divy up the spoils to those they think were the best in the battle. The same really also applies for if the attacker wins in the inter-clan fights. As for the ranks, each possible branch gets it's own things, but it's pretty basic for them. The leader that reports to the Khan is call the general of _______. The catagories I can think of is Navy, Marines, Research, Desgin, Engineering, Medical. In most millitaries and other organizations, Research, Desgin, and Engineering would be considered sub branches of R&D, but I'm think of seperating them so one person doesn't have too much responabilty, and less points of failure too. The way we will distingush between the close and distance fighters would be type of wepons. Slugs, and lasers, AKA, things that have to be aimed well to hit going thousands of miles or even a few Cs (C means Light speed), would be close range. Missles and particle beams, things that are dangerous to use up close to your foes because of splash (Explosions, EMPs...) Would be distance. But most Clans, and Pilots know that the best situation is always keep your options open... AKA, Mix the wepons, just don't hit the Alpha strike button at point blank!
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