| Insane mod | |
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+9Tiel+ Soul of Jack Keon blockman42 Delta fr0stbyte124 hyperlite Iv121 Formedoubly 13 posters |
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Formedoubly Recruit
Posts : 216 Join date : 2012-01-21 Age : 26 Location : In the Narbear capital
| Subject: Insane mod Fri Jul 20, 2012 5:45 pm | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Insane mod Fri Jul 20, 2012 6:10 pm | |
| Problem it's not exactly minecraft anymore. Minecraft should remain minecraft- cubic constructible world. This simplistic style is part of the game. How ridiculous it won't sound but the more realistic people try to make it the more it looks like a game from the 90's . | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Insane mod Fri Jul 20, 2012 6:11 pm | |
| This is true, it looks like Elder Scrolls 2 there. Came out in 1996.
Edit: May look like 3 at some points. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Insane mod Fri Jul 20, 2012 6:44 pm | |
| Lol, how is it that adding more detail to a game like Minecraft makes it look so much worse? | |
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Delta Sergeant
Posts : 904 Join date : 2012-03-26 Age : 25 Location : Virginia
| Subject: Re: Insane mod Fri Jul 20, 2012 6:54 pm | |
| - fr0stbyte124 wrote:
- Lol, how is it that adding more detail to a game like Minecraft makes it look so much worse?
The Minecraft we know is the low res, voxel based game where you break blocks and make stuff. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Insane mod Fri Jul 20, 2012 6:56 pm | |
| - fr0stbyte124 wrote:
- Lol, how is it that adding more detail to a game like Minecraft makes it look so much worse?
who knew? | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Insane mod Fri Jul 20, 2012 9:00 pm | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Insane mod Fri Jul 20, 2012 9:02 pm | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Insane mod Fri Jul 20, 2012 10:03 pm | |
| Yes I do. I mean, look at it. The doors open. The decorations. It's amazing. | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Insane mod Fri Jul 20, 2012 10:23 pm | |
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Soul of Jack Infantry
Posts : 671 Join date : 2012-03-12 Location : In the Baile System.
| Subject: Re: Insane mod Fri Jul 20, 2012 10:48 pm | |
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Delta Sergeant
Posts : 904 Join date : 2012-03-26 Age : 25 Location : Virginia
| Subject: Re: Insane mod Fri Jul 20, 2012 11:13 pm | |
| - hyperlite wrote:
- No you don't.
Love and tolerate! On topic: :'( Minecraft gives me an out of memory error when I load a small bedrock world (presumably due to the mod as it dose not do that when the mod is not installed) | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Insane mod Mon Jul 23, 2012 10:43 am | |
| - Iv121 wrote:
- Problem it's not exactly minecraft anymore. Minecraft should remain minecraft- cubic constructible world. This simplistic style is part of the game. How ridiculous it won't sound but the more realistic people try to make it the more it looks like a game from the 90's .
Oh, shut up. You have absolutely no authority to dictate what and what isn't a bloody game open to any sort of modification. So, please, shut the hell up and go back to northern Canada where your kind belong. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Insane mod Mon Jul 23, 2012 11:06 am | |
| WTH ? I'm glad OFC that you put such as high significance on my posts and reply to the oldest reply in this thread , but you miscalculated my location a bit . I'm a bit more Southern to North Canada, actually I've never seen snow in my country . | |
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Soul of Jack Infantry
Posts : 671 Join date : 2012-03-12 Location : In the Baile System.
| Subject: Re: Insane mod Mon Jul 23, 2012 11:07 am | |
| - Lord Tiel wrote:
- Iv121 wrote:
- Problem it's not exactly minecraft anymore. Minecraft should remain minecraft- cubic constructible world. This simplistic style is part of the game. How ridiculous it won't sound but the more realistic people try to make it the more it looks like a game from the 90's .
Oh, shut up. You have absolutely no authority to dictate what and what isn't a bloody game open to any sort of modification. So, please, shut the hell up and go back to northern Canada where your kind belong. No you shut up.This is not Minecraft we build with blocks.We don't have 3D character models we have block heads.That Thing is not Minecraft good sir. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Insane mod Mon Jul 23, 2012 11:10 am | |
| Hey guys calm down, I even made a funny comment (I hope ) to calm things down. You forced my hand on this one guys ... Deploying measures in 3 ... 2... 1... - Spoiler:
See ? Cuteness and good words can solve problems BTW don't attempt any bold moves couse I have a full stock: - Spoiler:
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Insane mod Mon Jul 23, 2012 12:50 pm | |
| Deploying [Anti_Furry_Melee_High_Speed_Combat_Droid] - Spoiler:
... Furries eliminated (2.342130921s) | |
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Hierarch Fenway DEV
Posts : 1196 Join date : 2011-10-26 Location : |]||o|{o}-H--X-)|(
| Subject: Re: Insane mod Fri Jul 27, 2012 8:14 pm | |
| Deploying anti-everything Quadraxis... 3.... 2... Ah, counting to three takes too long. I'll go on 1. 1! - Spoiler:
Mecha-Sonic Eliminated. Consumed by anti-matter. 23 Seconds. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Insane mod Sat Jul 28, 2012 5:27 am | |
| - Fenway wrote:
- Deploying anti-everything Quadraxis... 3.... 2... Ah, counting to three takes too long. I'll go on 1. 1!
- Spoiler:
Mecha-Sonic Eliminated. Consumed by anti-matter. 23 Seconds. Deploying Annoyance eliminater E-123b - Spoiler:
Quadraxis eliminated (11.3294732s) | |
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Dux Tell31 Recruit
Posts : 379 Join date : 2012-01-05 Location : That is out of the question
| Subject: Re: Insane mod Sat Jul 28, 2012 12:29 pm | |
| Deploying Tiel in 3....2....1.... - Spoiler:
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Insane mod Sun Jul 29, 2012 4:35 am | |
| - Director Tell31 wrote:
- Deploying Tiel in 3....2....1....
- Spoiler:
All Units to Battlestations! Alert Red! Release E-1 to 2000! Ready Eclipse Cannon! Load the Ultimate Annahilator! Fire the EAB! Activate Mass Robotization Device! | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Insane mod Sun Jul 29, 2012 5:52 am | |
| Deploying Avatar of Mackeroth in 3... 2... 1... - Spoiler:
Get back on topic or burn! | |
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| Insane mod | |
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