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Iv121
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PostSubject: Re: Making a Tech Tree   Sat Jul 21, 2012 4:55 pm

Commander error please follow the instructions I wrote in the OP I can't add it like that ...
Also as I said we don't make the tech tree like that. You submit technology , not the research. The research for different hull types will probably fall under "Chemistry" section.
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PostSubject: Re: Making a Tech Tree   Sat Jul 21, 2012 5:04 pm

Iv121 wrote:
Commander error please follow the instructions I wrote in the OP I can't add it like that ...
Also as I said we don't make the tech tree like that. You submit technology , not the research. The research for different hull types will probably fall under "Chemistry" section.

Please re read the post i made. Take note of the "WILL change" and "Basic stuff".

I'm working on it.
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PostSubject: Re: Making a Tech Tree   Sat Jul 21, 2012 5:26 pm

We could make hull plating specialize in absorbing different kinds of damage, or give higher tier plating secondary abilities.
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PostSubject: Re: Making a Tech Tree   Sat Jul 21, 2012 6:19 pm

Alright making you armor plating technology:

Spoiler:
 
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The Schmetterling
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PostSubject: Re: Making a Tech Tree   Sun Jul 22, 2012 2:48 am

Iv121 wrote:
Alright making you armor plating technology:

Spoiler:
 

Yes! We must add those blocks right away!

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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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PostSubject: Re: Making a Tech Tree   Sun Jul 22, 2012 12:07 pm

That's more of a ladder, a tree has branches
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hyperlite
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PostSubject: Re: Making a Tech Tree   Sun Jul 22, 2012 12:30 pm

It is not quite in order, rearrange it numerically.
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Iv121
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PostSubject: Re: Making a Tech Tree   Sun Jul 22, 2012 1:09 pm

You don't read what I write aren't you ? The tree is research, what I wrote is a list of results, it's not the same. I will later see common research in all those and build out of it a tech tree. I also ask you to submit that stuff here.
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PostSubject: Re: Making a Tech Tree   Sun Jul 22, 2012 1:52 pm

Just came up with this out of the blue.Maybe something that makes plant life grow faster?Could grow more food.
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PostSubject: Re: Making a Tech Tree   Sun Jul 22, 2012 2:43 pm

Bonemeal! Smile
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PostSubject: Re: Making a Tech Tree   Sun Jul 22, 2012 3:28 pm

...Mack, for a man that told me in another thread that armor is pointless, you seem to support it here..


Am I really that hated?
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PostSubject: Re: Making a Tech Tree   Sun Jul 22, 2012 6:13 pm

Commander Error wrote:
...Mack, for a man that told me in another thread that armor is pointless, you seem to support it here..


Am I really that hated?

No. I do like shielding, but it will only help you in the early stages of the game where not many people have powerful weapons, or when your shields are down and you are trying to escape.

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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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Iv121
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PostSubject: Re: Making a Tech Tree   Mon Jul 23, 2012 12:16 am

So let's balance it and make a use out of armor plating Razz .
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PostSubject: Re: Making a Tech Tree   Mon Jul 23, 2012 1:42 am

Armor plating could be of the most use on corvettes and gunboats, any ship that's too small to support a shield generator.
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PostSubject: Re: Making a Tech Tree   Mon Jul 23, 2012 6:09 am

Iv121 wrote:
So let's balance it and make a use out of armor plating Razz .

Very well. You can have armor plating if you want. But I wont use it (much).

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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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PostSubject: Re: Making a Tech Tree   Sat Jul 28, 2012 7:07 am

Still didn't get anything from you ,

Spoiler:
 
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PostSubject: Re: Making a Tech Tree   Sat Jul 28, 2012 11:55 am

Alright, I got some technology for you.

Spoiler:
 
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PostSubject: Re: Making a Tech Tree   Sat Jul 28, 2012 12:53 pm

Looks good. Maybe stats tweaking here and there ...
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PostSubject: Re: Making a Tech Tree   Sat Jul 28, 2012 3:44 pm

Iv121 wrote:
I know it's a bit early to talk about it but better sooner than later. I want to try and build Futurecraft's tech tree (And make a nice picture representing it Smile ). Post here entries for all different tech we talked abou:

Name

- Subcategory (see below)
- Description.
- how advanced this technology in your opinion ? (rate from 1 to 10)
- Research you think it might require.

If you don't know one of the fields mark them in red so other forum members will bring ideas about them.


Subcategories:

I think all tech should be divided into specific categories to make working with them easier. I need you advise on this one.

- Engines
- Shields
- Ballistic weapons
- Particle weapons *
- Plasmatic weapons *
- Cores
- Life support (Air pumps, gravity ...)
- Sensors and Comm
- Hull
- misc

Legit ?

* Need help to divide the weapons into sub-categories. I think it's best to have 3 weapons types that deal different damage to different types of armor, see my armor plating thread: http://futurecraft.forumotion.com/t436-armor-plating?highlight=armor

Research:

I think that the way to advance through this tech tree is research that is made in labs: You leave research material in a machine and it researches new technology from the tech tree that is later applied to create new blocks / machines (The research material is lost in the process). I need a bit of advice about the tree's subcategories. I thought about this :

- Electronic : Most of the ship's subsystems require this research sub tree, from oxygen suppliers to weapon batteries.
- Energetic : Most weapon and shield technologies require this research sub tree.
- Chemistry : Required mostly in hull technology and processing of raw materials that can be later used for other technologies.
- Tactical : Crew management , combat manoeuvres and special abilities come under this sub tree.
- Alien : Understanding of alien technology can lead to groundbreaking discoveries. Unfortunately research material is quite rare.

Seems legit ?
I think it would be interesting to see weapon systems such as Gauss Guns and Railguns, but I don't think they would fall under any of the mentioned weapon cateogories (Ballistic/Particle/Energy), at least not to a reasonable amount. They would most fall under Ballistic weaponry, but I'm still torn whether the similarities are great enough.
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PostSubject: Re: Making a Tech Tree   Sat Jul 28, 2012 4:05 pm

Jake Von wrote:
Iv121 wrote:
I know it's a bit early to talk about it but better sooner than later. I want to try and build Futurecraft's tech tree (And make a nice picture representing it Smile ). Post here entries for all different tech we talked abou:

Name

- Subcategory (see below)
- Description.
- how advanced this technology in your opinion ? (rate from 1 to 10)
- Research you think it might require.

If you don't know one of the fields mark them in red so other forum members will bring ideas about them.


Subcategories:

I think all tech should be divided into specific categories to make working with them easier. I need you advise on this one.

- Engines
- Shields
- Ballistic weapons
- Particle weapons *
- Plasmatic weapons *
- Cores
- Life support (Air pumps, gravity ...)
- Sensors and Comm
- Hull
- misc

Legit ?

* Need help to divide the weapons into sub-categories. I think it's best to have 3 weapons types that deal different damage to different types of armor, see my armor plating thread: http://futurecraft.forumotion.com/t436-armor-plating?highlight=armor

Research:

I think that the way to advance through this tech tree is research that is made in labs: You leave research material in a machine and it researches new technology from the tech tree that is later applied to create new blocks / machines (The research material is lost in the process). I need a bit of advice about the tree's subcategories. I thought about this :

- Electronic : Most of the ship's subsystems require this research sub tree, from oxygen suppliers to weapon batteries.
- Energetic : Most weapon and shield technologies require this research sub tree.
- Chemistry : Required mostly in hull technology and processing of raw materials that can be later used for other technologies.
- Tactical : Crew management , combat manoeuvres and special abilities come under this sub tree.
- Alien : Understanding of alien technology can lead to groundbreaking discoveries. Unfortunately research material is quite rare.

Seems legit ?
I think it would be interesting to see weapon systems such as Gauss Guns and Railguns, but I don't think they would fall under any of the mentioned weapon cateogories (Ballistic/Particle/Energy), at least not to a reasonable amount. They would most fall under Ballistic weaponry, but I'm still torn whether the similarities are great enough.

newb, u shuld no that i no you `r stopid

jus gowa

ignore this
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PostSubject: Re: Making a Tech Tree   Sat Jul 28, 2012 4:54 pm

yeash addup ivvvvveeee
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Iv121
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PostSubject: Re: Making a Tech Tree   Sat Jul 28, 2012 6:23 pm

Yey



Hope you enjoy your time here Smile .
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PostSubject: Re: Making a Tech Tree   Sat Jul 28, 2012 7:35 pm

Anthony wrote:
Jake Von wrote:
Iv121 wrote:
I know it's a bit early to talk about it but better sooner than later. I want to try and build Futurecraft's tech tree (And make a nice picture representing it Smile ). Post here entries for all different tech we talked abou:

Name

- Subcategory (see below)
- Description.
- how advanced this technology in your opinion ? (rate from 1 to 10)
- Research you think it might require.

If you don't know one of the fields mark them in red so other forum members will bring ideas about them.


Subcategories:

I think all tech should be divided into specific categories to make working with them easier. I need you advise on this one.

- Engines
- Shields
- Ballistic weapons
- Particle weapons *
- Plasmatic weapons *
- Cores
- Life support (Air pumps, gravity ...)
- Sensors and Comm
- Hull
- misc

Legit ?

* Need help to divide the weapons into sub-categories. I think it's best to have 3 weapons types that deal different damage to different types of armor, see my armor plating thread: http://futurecraft.forumotion.com/t436-armor-plating?highlight=armor

Research:

I think that the way to advance through this tech tree is research that is made in labs: You leave research material in a machine and it researches new technology from the tech tree that is later applied to create new blocks / machines (The research material is lost in the process). I need a bit of advice about the tree's subcategories. I thought about this :

- Electronic : Most of the ship's subsystems require this research sub tree, from oxygen suppliers to weapon batteries.
- Energetic : Most weapon and shield technologies require this research sub tree.
- Chemistry : Required mostly in hull technology and processing of raw materials that can be later used for other technologies.
- Tactical : Crew management , combat manoeuvres and special abilities come under this sub tree.
- Alien : Understanding of alien technology can lead to groundbreaking discoveries. Unfortunately research material is quite rare.

Seems legit ?
I think it would be interesting to see weapon systems such as Gauss Guns and Railguns, but I don't think they would fall under any of the mentioned weapon cateogories (Ballistic/Particle/Energy), at least not to a reasonable amount. They would most fall under Ballistic weaponry, but I'm still torn whether the similarities are great enough.

newb, u shuld no that i no you `r stopid

jus gowa

ignore this
What a friendly and on-topic thing to say. I thank you for you kindness and consideration.
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Laibach
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PostSubject: Re: Making a Tech Tree   Sat Jul 28, 2012 8:08 pm

Lol, I was joking, welcome to the forum.

oh, and most of the devs will ban you for no reason. *cough* mack *cough*
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PostSubject: Re: Making a Tech Tree   Sat Jul 28, 2012 9:52 pm

Nope his hammer was taken away by Shiva, he now is less powerful than the rest of the mods.
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