Futurecraft Forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Futurecraft Forums

A forum dedicated to communication and innovation!
 
HomeLatest imagesSearchRegisterLog in
Welcome, one and all, to the Futurecraft Forums!

 

 Player Species

Go down 
+10
hyperlite
Ivan2006
Last_Jedi_Standing
Keon
eazymc
Iv121
torrentialAberration
ACH0225
fr0stbyte124
Tiel+
14 posters
Go to page : 1, 2  Next
AuthorMessage
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Player Species Empty
PostSubject: Player Species   Player Species Icon_minitimeTue Sep 04, 2012 11:10 pm

Human
Equestrian
Avian
Fauna

For the sake of this thread, just the top four. Now, I am actually a telepath. I can see what you're thinking right now...confusion, anger...gas. Most likely you're thinking "Tiel, WTF are you sayin here brah? Races are dumb and serve no purpose homedawg!" Or, if you're hyper and have limited logic capacity, you're thinking "No."

Well, ladies, gentlemen, Fenway...

I am here to tell you why races are cool and should be added!

Now, picture this. Futurecraft is released...and all there are is a few humans here and there...nothing here, nothing there...just boring old humans. NOW, PICTURE IT WITH PLAYER SPECIES!

Suddenly we have unicorns trotting about the place, 2 foot tall birds mingling with throngs of humans, A WALKING PLANT NAMED ROBERT PREACHING THE WORD OF KHA`LA!

Clearly, player species could only add to the game by providing diversity to a community that has suffered a plain, boring human model for TOO LONG! Now, right now you're still thinking "No.", probably because your name is hyperlite and you live in your mother's basement. But, here's how it would be implemented.

Upon a server owner initiating their instance of the Futurecraft server software, or rather, before it, they'd configure some form of server.properties which would have a line for what race you want all players 'born' in your server to be.

So, let's say I just made me a Futurecraft server, YEEHAAAW! Now, since I modified the config to reflect it, any player IDs NEW to Futurecraft would become a FAUNA upon spawning in my server. This would remain with them until death, at which point they could join another server should they so wish and spawn as the race the owner of that one set up in his config. Or, of course, they could just rejoin their server and become that race again.

Worth noting is that once you spawn anew in another server, you cut any ties you had with factions in your old one. You can try to apply for membership with your old faction after going to another server, but you'd have to travel to their location to sign up again.

Thoughts?
Back to top Go down
fr0stbyte124
Super Developrator
Super Developrator
fr0stbyte124


Posts : 1835
Join date : 2011-10-13

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeTue Sep 04, 2012 11:19 pm

Sounds sort of like the premise to Well World (google it), which I once discussed with Minecrack. It seems like it would be an interesting mod in its own right, but probably outside the scope of Futurecraft.
Back to top Go down
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeTue Sep 04, 2012 11:22 pm

Clarification required.
Back to top Go down
ACH0225
General
General
ACH0225


Posts : 2346
Join date : 2012-01-01
Location : I might be somewhere, I might not.

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 2:58 am

Sounds like cool3303's idea greatly improved, but the idea itself is greatly flawed.
Back to top Go down
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 6:20 am

You say it is "greatly flawed" and "outside the scope of futurecraft", but you don't provide reasons as to why or how. It would be an aesthetic, nothing more, simply to increase diversity in players. Everyone's stats would be the same.

I don't see how this would be too difficult to implement...
Back to top Go down
ACH0225
General
General
ACH0225


Posts : 2346
Join date : 2012-01-01
Location : I might be somewhere, I might not.

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 6:23 am

Different models, it just is one more thing the DEVs have to add to an increasing list of stuff we want.
Back to top Go down
torrentialAberration
Infantry
Infantry
torrentialAberration


Posts : 727
Join date : 2012-06-20
Age : 111
Location : omnipresent

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 6:25 am

Everyone would want their own.
Back to top Go down
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 6:27 am

Models can be made in less than three hours, hell, even I could make them in Techne and I don't know a lick of Java.

@cats: Those four seem to compose every stated race on this forum.
Back to top Go down
Iv121
General
General
Iv121


Posts : 2396
Join date : 2012-02-05
Location : -> HERE ! <-

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 6:57 am

ACH0225 wrote:
Different models, it just is one more thing the DEVs have to add to an increasing list of stuff we want.

tweaking stats and applying new skin is fairly easy programming wise and won't take a lot of time. Making all of the new textures on the other side may take a little longer ...
Back to top Go down
eazymc
DEV
DEV



Posts : 66
Join date : 2012-08-30
Location : In theaters near you

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 9:34 am

I'll inject my opinion on the matter since I'm coming from an outside point of view.

What Frost means by "outside the scope" is that it is outside the initial and current design plans of the mod. He wasn't saying it was a "bad" idea or that it was something to never look at. Just that at this point, it is outside the scope of the current design progress with the mod.

Does that clear up what he meant? I don't believe he was trying to be vague but from what I've read through the forums, ideas about this sort of thing are nothing particularly new.

As for being greatly flawed as Ach0 stated, I do not know what would be involved with changing players stats based on what "species" the player is. I suspect, as lv stated, that its not a complicated matter programming wise, I do however agree with Frost on the scope as of now. I'm much more interested in getting a working "version 1" of the mod out than working on little features that won't make this mod unique.

Since I'm new to the development team, I get the impression that this mod has a ton of great ideas about what it should be, however, what it will become will be entirely dependent on what works with the games engine.
Back to top Go down
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 10:07 am

eazymc wrote:
I'll inject my opinion on the matter since I'm coming from an outside point of view.

What Frost means by "outside the scope" is that it is outside the initial and current design plans of the mod. He wasn't saying it was a "bad" idea or that it was something to never look at. Just that at this point, it is outside the scope of the current design progress with the mod.

Does that clear up what he meant? I don't believe he was trying to be vague but from what I've read through the forums, ideas about this sort of thing are nothing particularly new.

As for being greatly flawed as Ach0 stated, I do not know what would be involved with changing players stats based on what "species" the player is. I suspect, as lv stated, that its not a complicated matter programming wise, I do however agree with Frost on the scope as of now. I'm much more interested in getting a working "version 1" of the mod out than working on little features that won't make this mod unique.

Since I'm new to the development team, I get the impression that this mod has a ton of great ideas about what it should be, however, what it will become will be entirely dependent on what works with the games engine.

I know that the number one priority is getting the mod to some state of playability, but right now the only thing we followers can do is offer our thoughts on the small stuff.

I've no right to say this, but admittedly it makes more sense if the devs would start creating their respective projects and then adapt them to fr0st's edited engine once he's finished. This lull in development should be a blessing for content creation and ironing out the various details of the mod, so everything will be set for Futurecraft V.0001, but it doesn't appear to be being utilized as such.
Back to top Go down
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 10:54 am

The Mine Little Pony (Is that the one that just turns everybody into poniz but you can still play vanilla MC even on a server?) would be great for this. Look at it's code.
Back to top Go down
Last_Jedi_Standing
Moderator
Moderator
Last_Jedi_Standing


Posts : 3033
Join date : 2012-02-19
Age : 111
Location : Coruscant

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 11:20 am

I think that all players should be human, and all NPCs should be clones that all use Steve's model and face.
Back to top Go down
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 11:32 am

Trolling is considered a bannable offense on these forums, Jedi.
Back to top Go down
Ivan2006
General
General
Ivan2006


Posts : 2096
Join date : 2012-05-08
Age : 26
Location : The Dungeon.

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 12:01 pm

MISLEADING BIRD wrote:
Trolling is considered a bannable offense on these forums, Jedi.
He was trolling? Shocked

...

yeah, propably.
Back to top Go down
Last_Jedi_Standing
Moderator
Moderator
Last_Jedi_Standing


Posts : 3033
Join date : 2012-02-19
Age : 111
Location : Coruscant

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 12:41 pm

Surp. Grm. Ivan Kintobor wrote:
MISLEADING BIRD wrote:
Trolling is considered a bannable offense on these forums, Jedi.
He was trolling? Shocked

...

yeah, propably.
No. I was not. I am dead serious. All players should be human; all NPCs should be clones.
Back to top Go down
Ivan2006
General
General
Ivan2006


Posts : 2096
Join date : 2012-05-08
Age : 26
Location : The Dungeon.

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 12:53 pm

Jek Porkins wrote:
Surp. Grm. Ivan Kintobor wrote:
MISLEADING BIRD wrote:
Trolling is considered a bannable offense on these forums, Jedi.
He was trolling? Shocked

...

yeah, propably.
No. I was not. I am dead serious. All players should be human; all NPCs should be clones.
Please add reason.
Back to top Go down
Last_Jedi_Standing
Moderator
Moderator
Last_Jedi_Standing


Posts : 3033
Join date : 2012-02-19
Age : 111
Location : Coruscant

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 4:52 pm

Surp. Grm. Ivan Kintobor wrote:
Jek Porkins wrote:
Surp. Grm. Ivan Kintobor wrote:
MISLEADING BIRD wrote:
Trolling is considered a bannable offense on these forums, Jedi.
He was trolling? Shocked

...

yeah, propably.
No. I was not. I am dead serious. All players should be human; all NPCs should be clones.
Please add reason.
It's much neater that way.
Back to top Go down
fr0stbyte124
Super Developrator
Super Developrator
fr0stbyte124


Posts : 1835
Join date : 2011-10-13

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 5:09 pm

I'm surprised to hear Last Jedi Standing of all people advocating a human-only universe.
Empire sympathizer.
Back to top Go down
Last_Jedi_Standing
Moderator
Moderator
Last_Jedi_Standing


Posts : 3033
Join date : 2012-02-19
Age : 111
Location : Coruscant

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 5:14 pm

fr0stbyte124 wrote:
I'm surprised to hear Last_Jedi_Standing of all people advocating a human-only universe.
Empire sympathizer.
Got it in one. The New Order is the only way to go. Humanocentrism will win this war.
Back to top Go down
torrentialAberration
Infantry
Infantry
torrentialAberration


Posts : 727
Join date : 2012-06-20
Age : 111
Location : omnipresent

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 5:39 pm

MISLEADING BIRD wrote:


I know that the number one priority is getting the mod to some state of playability, but right now the only thing we followers can do is offer our thoughts on the small stuff.

I've no right to say this, but admittedly it makes more sense if the devs would start creating their respective projects and then adapt them to fr0st's edited engine once he's finished. This lull in development should be a blessing for content creation and ironing out the various details of the mod, so everything will be set for Futurecraft V.0001, but it doesn't appear to be being utilized as such.

Aye. When the small things are at least partially completed, then they could be released as little milestones that lead up to the pre-prerelease of
alpha FC. Perhaps a builder's pack to work with that contains some new blocks. Then a machine pack that has some FC machinery and a sample of the weapons, and a gunnery pack that has more infantry weapons and a few ship guns and defense turrets. I would be very exited to see any progress with the mod, no matter how small.
Back to top Go down
hyperlite
Captain
Captain
hyperlite


Posts : 1529
Join date : 2012-01-18

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeWed Sep 05, 2012 6:42 pm

Arrrrr, land ho!!!!
Back to top Go down
Dux Tell31
Recruit
Recruit
Dux Tell31


Posts : 379
Join date : 2012-01-05
Location : That is out of the question

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeSun Sep 09, 2012 3:13 pm

hyperlite wrote:
Arrrrr, land ho!!!!
Um.... what?
Back to top Go down
Ivan2006
General
General
Ivan2006


Posts : 2096
Join date : 2012-05-08
Age : 26
Location : The Dungeon.

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeSun Sep 09, 2012 3:17 pm

Dux Tell31 wrote:
hyperlite wrote:
Arrrrr, land ho!!!!
Um.... what?

Propably his entry for the most random post of the day contest.
Back to top Go down
Grand Imperial Thunder
Infantry
Infantry



Posts : 714
Join date : 2012-01-31
Location : Saturday is awesome.

Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitimeSun Sep 09, 2012 3:32 pm

Surp. Grm. Ivan Kintobor wrote:
Dux Tell31 wrote:
hyperlite wrote:
Arrrrr, land ho!!!!
Um.... what?

Propably his entry for the most random post of the day contest.
I just thought he was his normal butt pirate self.
Back to top Go down
Sponsored content





Player Species Empty
PostSubject: Re: Player Species   Player Species Icon_minitime

Back to top Go down
 
Player Species
Back to top 
Page 1 of 2Go to page : 1, 2  Next
 Similar topics
-
» Different Species
» Kiwi Republic Ships.(Need input)
» Multiple races/species
» single player
» About player counts and NPCs in between

Permissions in this forum:You cannot reply to topics in this forum
Futurecraft Forums :: Development :: Idea Center-
Jump to: