You should actually rethink your flak system. It should be just like any other cannon , it shouldn't be calculated as it gives a feeling of unfair game (you should be able to avoid it depending on your skill) .
Also the flak cannons are especially effective against torpedoes. They are small so they are not easy to hit, but if your round explode all around it this should be enough to take it out.
As always I refer to my favourite space combat sim for this: A pilot's worst nightmare there is the AAA beam cannon. While Shooting fast enough to hit fighters this beam cannon also carries sufficient strength to seriously damage the opponent. Just like the anti Cap-Ship beam cannons, the AAA cannon shoots a concentrated photon beam that cuts through the fighter. It shoots in bursts of 3 fast beams that almost instantly hit the foe . The beam is accurate at big distances, travels fast enough to hit the target, hit it hard. It's only disadvantage is the big Power usage and recharge rates.
Another AA system if a flak gun similar to yours. Although not as efficient as the AAA beam , the flak cannon can cause severe damage over time. The inaccurate explosions do not allow the weapon to shoot far but effectively suppress foes at close range. When the Flak gun's explosions light the space around and shake your fighter aiming becomes very hard. The flak explosions around the fighter wear off the shields effectively and damage the ship over time. The cannon makes a pilot's life difficult around it, sometimes forcing him away from the ship. The cannon is also effective against torpedoes.
It's taken from a Freespace mod for another game but illustrates the flack system well. Go forward to 0:54.
Last edited by Iv121 on Wed Jul 18, 2012 3:34 pm; edited 1 time in total
Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
PD is OK, could be better, same with flak, But the thing with one per ship is the greatest load of A class BS idiocracy. Are you some new brand of stupid? Of course a ship can have both flak and PD! Idiot! Incompetent idiot!
Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
Subject: Re: PD & Flak Systems Thu Jul 19, 2012 2:51 am
I am not allowed to say any on the forum, see Executor's sig.
Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
Subject: Re: PD & Flak Systems Thu Jul 19, 2012 9:25 am
ACH0225 wrote:
I am not allowed to say any on the forum, see Executor's sig.
I appreciate the consideration, but I will point out that said sig also includes Mando'a cursing.
Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
Subject: Re: PD & Flak Systems Thu Jul 19, 2012 10:45 am
""But the thing with one per ship is the greatest load of A class BS idiocracy. Are you some new brand of stupid? Of course a ship can have both flak and PD! Idiot! Incompetent idiot!""
So, what, you load out your ship with both and I just don't launch fighters and instead laser you into submission.
It's to balance the game, otherwise we'll just have a bunch of frigate-sized dreadnought-level ships roaming around.
ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
Subject: Re: PD & Flak Systems Thu Jul 19, 2012 11:10 am
I don't think you grasp weapon hard points. For example, a ship could have 5 flak cannons, 5 PD lasers, and 10 regular cannons. Then, it's balanced. In your plan, they would have 10 PD lasers and 10 regular cannons. That would be verily unbalanced, as double groups of carrier and torpedo ships, preying on lone ships with one type.
Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
Subject: Re: PD & Flak Systems Thu Jul 19, 2012 11:14 am
Sorry, I didn't actually put this in the OP:
1/10th of the weapons slots on a ship can be taken up by PD/Flak.
Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
Subject: Re: PD & Flak Systems Thu Jul 19, 2012 11:39 am
Commander Error wrote:
Sorry, I didn't actually put this in the OP:
1/10th of the weapons slots on a ship can be taken up by PD/Flak.
Why? What if I want to deploy specialized anti-fighter frigates to protect my carriers during launch? We should be able to put whatever weapons we want on our ships. I could have a frigate with 20 flak cannons, or one with 10 light turbolasers, or one with 5 heavy turbolasers, or one with one massive anti-cap laser.
Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
Subject: Re: PD & Flak Systems Thu Jul 19, 2012 11:51 am
Executor Nom Anor wrote:
Commander Error wrote:
Sorry, I didn't actually put this in the OP:
1/10th of the weapons slots on a ship can be taken up by PD/Flak.
Why? What if I want to deploy specialized anti-fighter frigates to protect my carriers during launch? We should be able to put whatever weapons we want on our ships. I could have a frigate with 20 flak cannons, or one with 10 light turbolasers, or one with 5 heavy turbolasers, or one with one massive anti-cap laser.
Just add your Flak / PD and then throw on some prox. fused guns? Or a bunch of small lasers?
(Remember I use projectile guns, not lasers)
hyperlite Captain
Posts : 1529 Join date : 2012-01-18
Subject: Re: PD & Flak Systems Thu Jul 19, 2012 11:58 am
I already had a topic about multiple shell types for weapons like flak etc.
Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
1/10th of the weapons slots on a ship can be taken up by PD/Flak.
Why? What if I want to deploy specialized anti-fighter frigates to protect my carriers during launch? We should be able to put whatever weapons we want on our ships. I could have a frigate with 20 flak cannons, or one with 10 light turbolasers, or one with 5 heavy turbolasers, or one with one massive anti-cap laser.
Just add your Flak / PD and then throw on some prox. fused guns? Or a bunch of small lasers?
(Remember I use projectile guns, not lasers)
What I'm saying is that there's absolutely no reason whatsoever to limit people like that.